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	<title>learn3dsmax</title>
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	<description>know your craft, get gigs</description>
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		<title>learn3dsmax</title>
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		<item>
		<title>The is a revver test</title>
		<link>http://learn3dsmax.wordpress.com/2007/03/30/the-is-a-revver-test/</link>
		<comments>http://learn3dsmax.wordpress.com/2007/03/30/the-is-a-revver-test/#comments</comments>
		<pubDate>Sat, 31 Mar 2007 01:21:19 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://learn3dsmax.wordpress.com/2007/03/30/the-is-a-revver-test/</guid>
		<description><![CDATA[What the new video here :<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=learn3dsmax.wordpress.com&amp;blog=187092&amp;post=8&amp;subd=learn3dsmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>What the new video <a href="http://one.revver.com/watch/218042/flv/affiliate/46969" title="New video">here</a> :</p>
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		<title>New RenderMan® for Maya® EVAL Now Available</title>
		<link>http://learn3dsmax.wordpress.com/2006/04/26/new-renderman%c2%ae-for-maya%c2%ae-eval-now-available/</link>
		<comments>http://learn3dsmax.wordpress.com/2006/04/26/new-renderman%c2%ae-for-maya%c2%ae-eval-now-available/#comments</comments>
		<pubDate>Wed, 26 Apr 2006 15:20:20 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">https://learn3dsmax.wordpress.com/2006/04/26/new-renderman%c2%ae-for-maya%c2%ae-eval-now-available/</guid>
		<description><![CDATA[Full-Featured, Watermarked, Evaluation Version EMERYVILLE, CA (April 13, 2006) &#8211; Pixar Animation Studios today released a free evaluation version of RenderMan for Maya. Available for immediate download, RenderMan for Maya EVAL is a fully functional watermarked version that will allow any Maya user to freely explore the capabilities of the same RenderMan technology utilized in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=learn3dsmax.wordpress.com&amp;blog=187092&amp;post=7&amp;subd=learn3dsmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font color="#000000"><strong>         </strong><em>Full-Featured, Watermarked, Evaluation Version         </em></font></p>
<p class="MsoNormal" align="center"><font color="#000000"><em>           </em></font></p>
<p class="MsoNormal"><font color="#000000"><br />
EMERYVILLE, CA (April 13, 2006) &ndash; Pixar Animation Studios today released a free evaluation version of RenderMan for Maya. Available for immediate download, RenderMan for Maya EVAL is a fully functional watermarked version that will allow any Maya user to freely explore the capabilities of the same RenderMan technology utilized in every live action and animated movie nominated for an Academy Award for Visual Effects over the last 10 years.</font></p>
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</font></p>
<p class="MsoNormal"><font color="#000000">         </font></p>
<p class="MsoNormal"><font color="#000000">&ldquo;Since launching RenderMan for Maya we have been overwhelmed with evaluation requests,&rdquo; says Chris Ford, Business Director for RenderMan at Pixar. &ldquo;The new RenderMan for Maya EVAL enables every Maya user aspiring to move up to the next level of CG imagery to fully explore its capabilities.&rdquo; </font></p>
<p class="MsoNormal"><font color="#000000">         </font></p>
<p class="MsoNormal"><font color="#000000">Tightly integrated into Maya&#39;s workflow, Pixar&#39;s RenderMan for Maya EVAL is easy to install and use, and offers all the advantages of RenderMan including ultra-fast 3D motion blur, fast displacements, micro-polygon tessellation, ambient occlusion, deep shadows, and fully integrated one pass hair, fur, and particle rendering at the highest cinematic levels of quality.</font></p>
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</font></p>
<p class="MsoNormal"><font color="#000000">         </font></p>
<p class="MsoNormal"><font color="#000000">&ldquo;On a recent project we were provided 3D scan data as a low-poly mesh with displacement map and we simply could not get it to render without artifacts,&rdquo; says Adam Stern President/VFX Supervisor of Artifex Studios. &ldquo;With RenderMan for Maya it was rendering beautifully by the end of the day. The way RenderMan for Maya handles displacement is outstanding!&rdquo;</font></p>
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</font></p>
<p class="MsoNormal"><font color="#000000">         </font></p>
<p class="MsoNormal"><font color="#000000">&ldquo;I recently needed to re-render an animation that had to be done fast and rendered 12 times larger than the original,&rdquo; says Ryan Bird, owner of Blue Bird Digital LLC. &ldquo;Even at this far larger scale RenderMan for Maya cut my rendering time from two minutes per frame to about 45 seconds and the rendered images looked far better than the originals.&rdquo;</font></p>
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</font></p>
<p class="MsoNormal"><font color="#000000"><strong>           </strong></font></p>
<p class="MsoNormal"><font color="#000000"><strong>Availability           </strong></font></p>
<p class="MsoNormal"><font color="#000000">RenderMan for Maya EVAL 1.0 is available as a free download for either Windows or Mac OS X from the Pixar website at renderman.pixar.com. Full tutorials are supplied as standard. The full RenderMan for Maya plug-in is available from the same location at US $995. For more information visit <strong><a href="http://renderman.pixar.com/" target="_blank">renderman.pixar.com</a> </strong>or email<strong> </strong><a href="mailto:rendermansales@pixar.com">rendermansales@pixar.com</a></font></p>
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         </font></p>
<p class="MsoNormal"><font color="#000000">         </font></p>
<p class="MsoNormal"><font color="#000000"><strong>About Pixar Animation Studios</strong>         </font></p>
<p><font color="#000000">Pixar Animation Studios combines creative and technical artistry to create original stories in the medium of computer animation. Pixar has created six of the most successful and beloved animated films of all time: Toy Story, A Bug&#39;s Life, Toy Story 2, Monsters, Inc., Finding Nemo and The Incredibles. Pixar has won 20 Academy Awards&reg; and its six films have grossed more than $3.2 billion at the worldwide box office to date. The Northern California studio&rsquo;s next two film releases are <em>Cars</em><em> </em>(June 9, 2006) and <em>Ratatouille </em>(summer 2007).</font></p>
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		<title>Mac&#8217;s with dual core look promising with Max</title>
		<link>http://learn3dsmax.wordpress.com/2006/04/25/macs-with-dual-core-look-promising-with-max/</link>
		<comments>http://learn3dsmax.wordpress.com/2006/04/25/macs-with-dual-core-look-promising-with-max/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 22:38:25 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">https://learn3dsmax.wordpress.com/2006/04/25/macs-with-dual-core-look-promising-with-max/</guid>
		<description><![CDATA[Recent posts of several different performance benchmarks comparing the new iMacs (with Intel core duo technology/bootcamp) against current production level original Intel/XP boxes is yielding promising results. Recent rendering tests posted in the&#160;official 3dsmax&#160;forum (support.discreet.com) show comparable rendering performance in machines twice the price (the Intel/XP combo). As of yet, 3Dguru hasn&#39;t seen any reports [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=learn3dsmax.wordpress.com&amp;blog=187092&amp;post=6&amp;subd=learn3dsmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Recent posts of several different performance benchmarks comparing the new iMacs (with Intel core duo technology/bootcamp) against current production level original Intel/XP boxes is yielding promising results.</p>
<p>Recent rendering tests posted in the&nbsp;official 3dsmax&nbsp;forum (support.discreet.com) show comparable rendering performance in machines twice the price (the Intel/XP combo).</p>
<p>As of yet, 3Dguru hasn&#39;t seen any reports other than rendering perfs. We a looking forward to results about the graphics pipeline.</p>
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		<title>Autodesk releases SP3 for 3dsmax 8</title>
		<link>http://learn3dsmax.wordpress.com/2006/04/25/autdesk-releases-sp3-for-3dsmax-8/</link>
		<comments>http://learn3dsmax.wordpress.com/2006/04/25/autdesk-releases-sp3-for-3dsmax-8/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 22:30:36 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>

		<guid isPermaLink="false">https://learn3dsmax.wordpress.com/2006/04/25/autdesk-releases-sp3-for-3dsmax-8/</guid>
		<description><![CDATA[&#160;3ds Max 8 Service Pack 3 has been posted to the following location: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&#38;id=7176150&#38;linkID=5573345 This update includes a number of critical fixes for 3ds Max 8 across several functional areas, including edit poly, Biped, Cloth &#38; Load/Save animation. This service pack also includes all bug fixes provided in Service Pack 1 and 2 in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=learn3dsmax.wordpress.com&amp;blog=187092&amp;post=5&amp;subd=learn3dsmax&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;3ds Max 8 Service Pack 3 has been posted to the following location:<br />
<a target="_new" href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=7176150&amp;linkID=5573345">http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=7176150&amp;linkID=5573345</a></p>
<p>This update includes a number of critical fixes for 3ds Max 8 across several functional areas, including edit poly, Biped, Cloth &amp; Load/Save animation.</p>
<p>This service pack also includes all bug fixes provided in Service Pack 1 and 2 in the following functional areas: Biped, Cloth, Batch Render, Hair, Material Editor, Maxscript, Script Controller, SDK, Snaps, trackview, particle flow, rendering, DX, display, UV Unwrap and mental ray</p>
<p>Refer to the <i>Readme</i> for more information.</p>
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